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        <title>Stone Spike - removed - external edit (Unknown date)</title>
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        <description>Stone Spike
Power:         1Casting Time:  4 secondsRange:         Ten metersTarget:        One CreatureDuration:      Save EndsProvokes:      Counterattack
With an upward snap of your hand, you cause a spear of stone to suddenly thrust up from the ground.  The target of this spell must make an Agility saving throw against your Spellcasting TN.</description>
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        <title>Attributes - removed - external edit (Unknown date)</title>
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        <description>Attributes

Your character&#039;s attributes indicate their raw level of talent.  Attributes are expressed as values from -1 to a (usual) maximum of +6.  Attributes are added directly to most skill rolls, and are often rolled by themselves as well.
 Score</description>
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        <title>Smite the Profane - removed - external edit (Unknown date)</title>
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        <description>Smite the Profane
Power:         1Casting Time:  1 secondRange:         SelfTarget:        SelfDuration:      SpecialProvokes:      None
You invoke your opponent&#039;s sin, and call for divine justice.  Your next successful attack against that foe inflicts +2[W] damage.  If this benefit is not used before the end of your current turn, it is lost.</description>
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        <title>Equipment - removed - external edit (Unknown date)</title>
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        <description>Equipment

Every adventurer needs the tools to survive and thrive. In this chapter, we delve into the practicalities of preparing for your journey in Unbound Tales. Here, you&#039;ll learn about the currencies of the realm, the essentials that make up an adventurer&#039;s kit, and the various types of armor and weaponry at your disposal. We&#039;ll explore how your choices of equipment can shape your character&#039;s playstyle, from the nimble rogue with a trusty dagger to the stalwart defender clad in gleaming pla…</description>
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        <title>Spiritual Harmony - removed - external edit (Unknown date)</title>
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        <description>Spiritual Harmony

You have spent a great deal of time studying spirits of all forms, and you know how to show them proper respect.  When dealing with any creature that is described as a spirit, you may take favour on Diplomacy and Insight skill checks.</description>
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        <title>Core Mechanics</title>
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        <description>Core Mechanics

Ironbound uses a simple, unified system to resolve most uncertain actions. When a character attempts something whose outcome is uncertain, the player rolls the appropriate dice, adds the relevant modifiers, and compares the result against the result table. The result is not merely a success or failure; Ironbound uses five degrees of success, allowing exceptionally good or poor rolls to produce correspondingly greater consequences. These rules form the foundation upon which combat…</description>
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        <title>Scholar&#039;s Apprentice - removed - external edit (Unknown date)</title>
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        <description>Scholar&#039;s Apprentice

Your early days were spent in study, learning at the direction of a great scholar.  Perhaps you read of great deeds, and felt the need to emulate them, or it may be that you learned of some great injustice or horrible threat, and decided to act against it.  Or perhaps the scholar under whom you studied was a powerful wizard or skilled artisan, and taught you the skills that you now use.</description>
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        <title>Back To Basics - created</title>
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        <description>Back To Basics

intermediate trait berserker hunter knight paladin rogue warrior

You have invested additional time in learning the basics of your trade.  Select a Basic Trait you do not already have, and add it to your character.</description>
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        <description>Additional Fighting Style

basic trait warrior

You have broadened your studies, and learned additional techniques.  Choose a  that you do not already have.  You gain that Fighting Style.</description>
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        <description>Carved From Wood

basic trait warrior

Your body is hardened against fatigue, able to persist beyond normal limits.  Increase your Stamina by four points, plus one point per character level (not Warrior level) you had before taking this trait.  Every time you Gain a Level hereafter, you increase your Stamina by one additional point.</description>
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        <dc:creator>tailkinker (tailkinker@undisclosed.example.com)</dc:creator>
        <title>Penetrating - created</title>
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        <description>Penetrating

property weapon

The weapon is more easily able to bypass armour.  If a creature struck by this weapon has any Armour rating, this weapon cancels one die of slight on the damage roll.</description>
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        <dc:date>2026-11-03T03:56:55+00:00</dc:date>
        <dc:creator>tailkinker (tailkinker@undisclosed.example.com)</dc:creator>
        <title>Custom Weapon - created</title>
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        <description>Custom Weapon

basic trait warrior

Requires:  Trained in all Complex weapons.

You have modified a weapon to your own personal specification, and spent considerable time mastering this variant.  Choose a Complex weapon.  Then add one additional Weapon Property.  You may not select a magical Weapon Property.  The weapon is now considered Esoteric, but you are trained in this new weapon.</description>
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        <dc:date>2026-11-03T03:53:19+00:00</dc:date>
        <dc:creator>tailkinker (tailkinker@undisclosed.example.com)</dc:creator>
        <title>Complete Training - created</title>
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        <description>Complete Training

basic trait warrior

Your martial training covered every possible field.  You are trained in the use of Medium and Heavy armour, and in the use of all Simple and Complex weapons.  If you are not already trained in an Esoteric weapon, choose one Esoteric weapon.  You are trained in the use of that weapon.</description>
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        <dc:date>2026-11-03T03:50:12+00:00</dc:date>
        <dc:creator>tailkinker (tailkinker@undisclosed.example.com)</dc:creator>
        <title>Warrior</title>
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        <description>Warrior

class

Stamina:  +10

Recovery:  5

Key Attribute:  Agility

Whether you forge your path as an unstoppable juggernaut, a lightning-fast blade master, or a versatile tactician, the Warrior class grants you complete control over your own martial destiny. Unlike other classes that force you into a rigid role, the Warrior thrives on absolute adaptability</description>
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        <dc:date>2026-11-03T03:49:59+00:00</dc:date>
        <dc:creator>tailkinker (tailkinker@undisclosed.example.com)</dc:creator>
        <title>Magician</title>
        <link>https://dokuwiki.tailkinker.net/doku.php?id=ironbound:characters:class:magician&amp;rev=1793677799&amp;do=diff</link>
        <description>Magician

class

Stamina:  +0

Recovery:  2

Key Attribute:  Education

As a Magician, you practice the arcane arts, wielding magic to alter the fundamental workings of reality. Your spells impose changes upon the world itself, bending its rules to achieve effects that would otherwise be impossible.  Your power comes from knowledge, study, and careful preparation. By mastering the principles underlying your magic, you learn to reshape reality through deliberate acts of will and arcane understand…</description>
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        <dc:date>2026-11-03T03:47:50+00:00</dc:date>
        <dc:creator>tailkinker (tailkinker@undisclosed.example.com)</dc:creator>
        <title></title>
        <link>https://dokuwiki.tailkinker.net/doku.php?id=ironbound:characters:class:sidebar&amp;rev=1793677670&amp;do=diff</link>
        <description>Introduction

The Rules

Characters


	*  Class

		*  Magician

		*  Warrior


	*  General Traits


Magic

Equipment

Conditions


----------

Director&#039;s Guide

Bestiary</description>
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        <dc:date>2026-11-02T14:38:49+00:00</dc:date>
        <dc:creator>tailkinker (tailkinker@undisclosed.example.com)</dc:creator>
        <title>Formulate a Combination Spell</title>
        <link>https://dokuwiki.tailkinker.net/doku.php?id=ironbound:characters:class:magician:activities:formulate_a_combination_spell&amp;rev=1793630329&amp;do=diff</link>
        <description>Formulate a Combination Spell

activity down-time magical

You spend some time creating a new, more powerful spell.  Choose two spells from your Grimoire, whose levels added together cannot be greater than eight.  The spells must have the same Targets parameter.  Both must either require a spellcasting roll, or require the target to</description>
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        <dc:date>2026-11-02T14:23:10+00:00</dc:date>
        <dc:creator>tailkinker (tailkinker@undisclosed.example.com)</dc:creator>
        <title>Spell Combination - created</title>
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        <description>Spell Combination

paragon magician trait

You have learned to combine the formulae of your spells, producing more powerful effects.  You may take the Formulate a Combination Spell activity.</description>
    </item>
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        <dc:date>2026-11-02T14:20:32+00:00</dc:date>
        <dc:creator>tailkinker (tailkinker@undisclosed.example.com)</dc:creator>
        <title>Craft Staff</title>
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        <description>Craft Staff

paragon crafting magician trait

Staves and magicians are linked in the mind, and for good reason.  Staves are the magical items most sought after by Mages, due to their considerable power and flexibility.  And now you have learned the secret of their creation.

To create a staff, you must start by expending 1,000cp to acquire the raw materials</description>
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        <dc:date>2026-11-02T14:16:49+00:00</dc:date>
        <dc:creator>tailkinker (tailkinker@undisclosed.example.com)</dc:creator>
        <title>Craft a Staff</title>
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        <description>Craft a Staff

activity crafting down-time

You spend eight hours working on your staff.  Roll+EDU.

	*  Complete Success:  You gain three Success Points towards completing your staff.  
	*  Success:  You gain two Success Points towards completing your staff.
	*  Partial Success</description>
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