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ironbound:rules:activities

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Activities

Activities describe the things a character can do, from fighting in an encounter to exploring the wilderness, pursuing interests in a community, or recovering during a rest. They fall into five main categories.

Quick Activities

Quick Activities are things that can be done either with very little thought, or as part of another action. During an encounter, a character may take one Quick Activity during their turn. They may interrupt their own Main Activity to take a Quick Activity, if it would make sense to do so.

Main Activities

Main Activities are things that require considerable concentration or time to perform. During an encounter, a character may take one Main Activity during their turn.

Exploration Activities

Exploration Activities typically require one or more minutes to perform, and cannot be taken during an encounter.

Down-Time Activities

Down-Time Activities normally require most of a day to perform, and can normally only be taken while the party is in a friendly community. The major exceptions to this are Take a Long Rest and Take a Short Rest, which can be done anywhere.

Rest Activities

When the party chooses to Take a Rest (either Long or Short), they will gain some number of hours which they can use to perform Rest Activities. Rest Activities always require one hour to perform. Note that not every Rest Activity can be taken during a Short Rest; See Take a Short Rest for details.

Universal Activities

ironbound/rules/activities.1791513946.txt.gz ยท Last modified: by tailkinker