User Tools

Site Tools


ironbound:rules:activities:travel_overland

This is an old revision of the document!


Travel Overland

You and your party travel over a long distance, five kilometres or more. Ironbound strongly encourages the use of five-kilometre hexes for overland travel—that is, the distance from the centre of any one hex to the centre of any of its neighbours is five kilometres.

Your party can Travel Overland for twelve hours without problems, but then must Take A Long Rest. The time required to Travel Overland depends on the terrain of the hex in question:

Terrain Time
Flat land and good roads 1 hour
Sparse forest or rolling hills +1 hour
Dense forest or steep hills +2 hours
Mountains, wetlands or jungle +3 hours

Note that time penalties are cumulative. A dense forest (+2 hours) in rolling hills (+1 hours) would take a total of four hours to cross.


See Also: Survey Area.

ironbound/rules/activities/travel_overland.1792446505.txt.gz · Last modified: by tailkinker