ironbound:rules:activities:track_a_creature
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Track a Creature
You attempt to find and follow the physical trail left by a foe or another creature. Roll+FOR. You gain favour if the ground is soft or the creature is bleeding. You suffer slight if the trail is more than a day old or if it has rained.
- Complete Success: You follow the trail. If Travelling Overland, you cover a hex in normal time.
- Success: You follow the trail. If Travelling Overland, it takes twice as long to cover a hex as normal.
- Partial Success: You follow the trail, but it is taxing. If Travelling Overland, it takes twice as long to cover a hex as normal. In addition, you must choose a Bad Thing.
- Failure: You lose the trail. You must Search for the trail again, and if you fail to locate it, you cannot try again until the environment or conditions change significantly.
- Complete Failure: You followed a false trail. If you are Travelling Overland, you lose one hour of time. In addition, you must choose a Bad Thing from the list below.
Bad Things
- You are so focused on the ground that you are Surprised if combat begins.
- The trail leads through particularly difficult terrain; if Travelling Overland, the time required to cross a hex is doubled again.
- You inadvertently leave a very obvious trail of your own.
ironbound/rules/activities/track_a_creature.1792445825.txt.gz ยท Last modified: by tailkinker
