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ironbound:rules:activities:track_a_creature

Track a Creature

You attempt to find and follow the physical trail left by a foe or another creature. Roll+FOR. You gain favour if the ground is soft or the creature is bleeding. You suffer slight if the trail is more than a day old or if it has rained.

  • Complete Success: You follow the trail. If Travelling Overland, you cover a hex in normal time.
  • Success: You follow the trail. If Travelling Overland, it takes one additional hour to cover a hex.
  • Partial Success: You follow the trail, but it is taxing. If Travelling Overland, it takes one additional hour to cover a hex as normal. In addition, you must choose a Bad Thing.
  • Failure: You lose the trail. You must Search for the trail again, and if you fail to locate it, you cannot try again until the environment or conditions change significantly.
  • Complete Failure: You followed a false trail. If you are Travelling Overland, you lose one hour of time. In addition, you must choose a Bad Thing from the list below.

Bad Things

  • You are so focused on the ground that you are Surprised if combat begins.
  • The trail leads through particularly difficult terrain; if Travelling Overland, you must spend two additional hours to cross a hex.
  • You inadvertently leave a very obvious trail of your own.
ironbound/rules/activities/track_a_creature.txt ยท Last modified: by tailkinker