ironbound:rules:activities:take_a_shot
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Take A Shot
You discharge a ranged weapon at a target within your line of sight. Ammunition is abstracted; you only track the depletion of your supply when specifically directed by the rules.
Roll+DEX. Factors such as range, cover, and lighting may apply favour or slight to this test. If either die comes up showing a one, mark off one point of ammunition.
- Complete Success: A perfect shot. You inflict three weapon dice of damage.
- Success: A clear hit. You inflict two weapon dice of damage.
- Partial Success: Choose one of the following:
- You hit the target, but the exchange is costly. You inflict two weapon dice of damage, and must select a Bad Thing from the list below.
- You hit the target, but it is only a grazing blow. You inflict one weapon die of damage.
- Failure: You miss your target.
- Complete Failure: A complete miss that leaves you with a complication. Select a Bad Thing from the list below.
Bad Things
- You had to take several shots to find your mark. Mark off one ammunition point.
- You had to expose yourself to counter-fire. One foe that can see you may immediately Take a Shot at you as a free action.
ironbound/rules/activities/take_a_shot.1792125300.txt.gz ยท Last modified: by tailkinker
