ironbound:rules:activities:strike
Table of Contents
Strike
You engage in melee combat, attempting to harm an opponent with a weapon. This activity targets a creature within your zone, and you must be wielding a melee weapon. Natural weapons use Pummel instead of Strike.
Roll+AGI.
- Complete Success: You find a devastating opening in your foe's defences. You inflict two weapon dice of damage, and may select a Good Thing from the list below.
- Success: A solid hit. You inflict two weapon dice of damage.
- Partial Success: Choose one of the following:
- You land a solid blow, but leave yourself exposed. You inflict two weapon dice of damage, and must select a Bad Thing from the list below.
- You land a glancing blow, inflicting one weapon die of damage.
- Failure: You miss your target.
- Complete Failure: You make a significant blunder. Not only do you fail to connect with your target, but you must also select a Bad Thing from the list below.
Good Things
Bad Things
- You leave yourself Open until the start of your next turn.
- Your attack exposes an opportunity. Your foe may immediately Counterattack as a free action.
ironbound/rules/activities/strike.txt ยท Last modified: by tailkinker
