User Tools

Site Tools


ironbound:rules:activities:strike

Table of Contents

Strike

You engage in melee combat, attempting to harm an opponent with a weapon. This activity targets a creature within your zone, and you must be wielding a melee weapon. Natural weapons use Pummel instead of Strike.

Roll+AGI.

  • Complete Success: You find a devastating opening in your foe's defences. You inflict two weapon dice of damage, and may select a Good Thing from the list below.
  • Success: A solid hit. You inflict two weapon dice of damage.
  • Partial Success: Choose one of the following:
    • You land a solid blow, but leave yourself exposed. You inflict two weapon dice of damage, and must select a Bad Thing from the list below.
    • You land a glancing blow, inflicting one weapon die of damage.
  • Failure: You miss your target.
  • Complete Failure: You make a significant blunder. Not only do you fail to connect with your target, but you must also select a Bad Thing from the list below.

Good Things

  • Your weapon bites deep. Add one additional die of weapon damage.
  • You land a blow to the target's head, leaving them Dazed.
  • Your blow leaves the target Open.

Bad Things

  • You manage to damage your weapon. It becomes Dented. If it were already Dented, it becomes Broken.
  • You leave yourself Open until the start of your next turn.
  • Your attack exposes an opportunity. Your foe may immediately Counterattack as a free action.
ironbound/rules/activities/strike.txt ยท Last modified: by tailkinker