ironbound:rules:activities:stand_in_defence
This is an old revision of the document!
Stand in Defence
You place yourself between a creature or thing, and those who wish to do it harm. Roll+FOR.
- Complete Success: Hold 3.
- Success: Hold 2.
- Partial Success: Hold 1.
- Failure: Hold 1, but you cannot react to the target being damaged—only to them being attacked.
- Complete Failure: You are out of position, and receive no Holds.
If the target is attacked or takes damage, you may spend a Hold to protect them. If you spend a Hold to interfere with an attack, you cannot then spend a Hold to interfere with that attack's damage. In either case, you must choose to interfere before the appropriate roll is made.
Interfering with an attack:
- Spend a Hold to inflict slight on the opponent's attack roll.
- If the target can Avoid Danger, spend a hold to grant them favour on their roll.
- Spend a Hold to redirect the attack to yourself.
Interfering with a damage roll:
- Spend a Hold to inflict slight on the opponent's damage roll.
- Spend a Hold to absorb the damage yourself.
ironbound/rules/activities/stand_in_defence.1791332877.txt.gz · Last modified: by tailkinker
