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ironbound:rules:activities:sneak

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Sneak

You attempt to move to an adjacent zone without giving away your position. You can only perform this activity while Hidden. Roll+AGI.

  • Complete Success: You enter the chosen zone without losing the Hidden condition. Choose a Good Thing from the list below.
  • Success: You enter the chosen zone without losing the Hidden condition.
  • Partial Success: You enter the chosen zone, but make some noise or leave a trail. You may choose to lose the Hidden condition, or choose a Bad Thing from the list below.
  • Failure: You enter the chosen zone, but lose the Hidden condition.
  • Complete Failure: You enter the chosen zone, but provoke a Counterattack from one foe in the new zone.

Movement: You may only select one activity with the Movement tag on your turn.


Good Things

  • You manage to flank one of the foes within your new zone. Your next attack against that foe takes favour.
  • Your opponents have now completely lost track of you, and so long as you retain the Hidden condition, cannot attempt to Seek you.
  • Given the chance to scout ahead, you may immediately either Seek or Survey the Battlefield as a free action.

Bad Things

  • Your options for cover in the new zone aren't as good as you'd like. You will automatically lose the Hidden condition at the start of your next turn.
  • One foe chosen by the Director hears you making noise. They gain favour on their next attempt to Seek you.
  • It took longer than you expected to reach your position, and you must give up your Short Action.
ironbound/rules/activities/sneak.txt ยท Last modified: by tailkinker