ironbound:rules:activities:smash
Table of Contents
Smash
You deliver a focused blow against an object or a piece of equipment, either unattended or held by a foe. Roll+BOD. The Roll suffers slight if the object is held by a creature, and also suffers slight if you are using a natural attack.
- Complete Success: The strike is devastating. The target item suffers one level of damage. You may also choose one Good Thing.
- Success: The blow lands true. The target item worsens by one level of damage.
- Partial Success: You damage the item by one level, but you overextend or leave yourself open. Select a Bad Thing from the list below.
- Failure: Your blow is deflected or lacks the force to cause structural damage.
- Complete Failure: Your weapon strikes at a bad angle. Your target remains unharmed, but the item you used to perform the Smash becomes Dented, or (if you used a natural attack) you suffer 1d4 Blunt damage. Select a Bad Thing from the list below.
Degrees of Damage: Dented โ Broken โ Damaged โ Destroyed
Good Things
- The force of the impact causes the subject to drop the item.
- Debris from the impact creates a distraction, granting you favour on your next activity.
- You inflict one additional degree of damage to the item.
Bad Things
- Your own weapon becomes Dented from the vibration.
- You lose your footing and become Staggered until the end of your turn.
ironbound/rules/activities/smash.txt ยท Last modified: by tailkinker
