ironbound:rules:activities:pummel
Table of Contents
Pummel
You unleash a flurry of unarmed blows, using your fists, feet, or physical force to overwhelm an opponent. This activity targets a creature within your reach.
Unarmed Damage: Unless otherwise indicated, a character inflicts 1d6 Blunt damage in unarmed combat.
Separate Attacks: Each die of unarmed damage inflicted by Pummel is resolved as a separate attack. Roll each damage die in sequence, rather than rolling all damage dice together. Any Slight imposed on damage dice by armour is applied to each die separately.
Roll+BOD. This is an attack roll, and as such suffers any favour or slight you have assigned to your attack rolls. If your opponent is using a weapon or shield, your attack roll suffers slight.
- Complete Success: You have managed to land two solid blows on your foe, and left them open for a follow-up. You inflict two dice of unarmed damage to them, and may select one Good Thing from the list below.
- Success: You have managed to land one solid blow on your foe, and left them open for a follow-up. You inflict one die of unarmed damage to them, and may select one Good Thing from the list below.
- Partial Success: You may choose one of the following:
- You have managed to land one solid blow on your foe. You inflict one die of unarmed damage to them.
- You decided to press your luck, and overextended. You inflict one die of unarmed damage to your foe. Select one Good Thing, and one Bad Thing.
- Failure: Your strikes are parried or deflected. You inflict no damage.
- Complete Failure: You managed to stumble into a bad position. You inflict no damage, and must select one Bad Thing from the list below.
Good Things
- You may Grab your foe as a free action.
- You may Shove your foe as a free action.
- You may Trip your foe as a free action.
- You land an additional blow, inflicting one extra die of unarmed damage on your foe.
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Bad Things
- You committed completely to the offensive, and provoke an immediate Counterattack from your foe.
- You left yourself Open until the start of your next turn.
- You overcommitted to a strike, and inflict one die of unarmed damage on yourself.
ironbound/rules/activities/pummel.txt · Last modified: by tailkinker
