ironbound:rules:activities:jump
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Jump
You propel yourself through the air to clear an obstacle, cross a gap, or reach a higher ledge. The action required to perform this activity varies:
- A standing jump requires a Short Action.
- A running jump requires a Main Action.
Roll+BOD. You gain favour if you are jumping down from a height. You suffer slight if the landing area is unstable or slippery.
| Success | Standing Long Jump | Standing High Jump | Running Long Jump | Running High Jump |
|---|---|---|---|---|
| Complete Success | 3m / 10ft | 1m / 3ft | 6m / 20ft | 2m / 5ft |
| Success | 2m / 5ft | 50cm / 2ft | 5m / 15ft | 1m / 3ft |
| Partial Success | 1m / 3ft | 30cm / 1ft | 3m / 10ft | 50cm / 2ft |
| Failure | 50cm / 2ft | 15cm / 6in | 2m / 5ft | 30cm / 1ft |
* Complete Failure: You fail to clear any distance, stopping short of jumping and suffering a Bad Thing from the list below.
If you were trying to jump across a pit, chasm or other place you risk falling into, and you do not clear the required distance, you fall in.
Bad Things
ironbound/rules/activities/jump.1791859173.txt.gz ยท Last modified: by tailkinker
