ironbound:rules:activities:gather_information
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Gather Information
You spend time in a community, library, or den of iniquity looking for specific news, rumors, or hidden truths. This activity represents scouring the local area for the answers you need.
Roll+CHA. You gain favour if you spend at least five copper pennies on bribes or drinks. You suffer slight if the community is hostile or if the information is heavily guarded.
- Complete Success: You find exactly what you were looking for and more. You must describe the contact or method you used to find this information. In addition, the Director will provide a valuable secret related to the topic.
- Success: You learn the information you sought. You must describe how you came across this knowledge and who told it to you.
- Partial Success: You learn the information, but it comes with a complication. Choose one Bad Thing from the list below.
- Failure: The locals are tight-lipped or your research leads to a dead end.
- Complete Failure: You are fed a total lie that sounds plausible. You must invent this false information on the spot—your character believes it to be absolutely true. The Director reserves the right to request a different piece of false information, if the one you come up with is too outlandish, too mild, or improbably correct.
Bad Things
- Your questioning was too blunt; the people you were asking about now know you are looking for them.
- You had to promise a significant favour to a contact to get the truth.
- You were pickpocketed or otherwise lost 10 copper pennies while distracted.
ironbound/rules/activities/gather_information.1791734853.txt.gz · Last modified: by tailkinker
