ironbound:rules:activities:frighten_a_foe
Frighten a Foe
You use a terrifying display of prowess, a blood-curdling shout, or a cold, predatory stare to break an opponent's spirit. Roll+CHA. You gain favour if you have recently dealt significant damage to the target or an ally they can see. You suffer slight if the target is significantly larger than you.
- Complete Success: Your presence is overwhelming. The target becomes Panicked.
- Success: The target is shaken. They become Frightened.
- Partial Success: The target is unsettled and becomes Frightened, but you have overextended your posturing. Choose one Bad Thing from the list below.
- Failure: The target is unimpressed by your display.
- Complete Failure: Your attempt is seen as pathetic or desperate. You suffer slight on all Charisma Rolls against this target until the end of the current encounter.
Bad Things
- You attract unwanted attention. One of the foe's allies becomes fixated on you.
- You give away a weakness. Foes who can see you learn what your worst attribute is.
- Fear turns to desperation. You provoke a Counterattack from your foe.
ironbound/rules/activities/frighten_a_foe.txt ยท Last modified: by tailkinker
