ironbound:rules:activities:disarm
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Table of Contents
Disarm
You attempt to knock an item or weapon out of a foe's hands. You must declare your target and the item you wish to remove from their hands.
Roll+AGI or Roll+BOD, whichever is greater. You suffer slight to this roll if you are currently unarmed. If they are holding the item in two hands, you suffer slight to your attempt.
- Complete Success: You knock the item out of the target's hands, and it falls at their feet. You may also select a Good Thing from the list below.
- Success: You knock the item out of the target's hands, and it falls at their feet.
- Partial Success: You may choose to overextend in order to knock the item out of the target's hands, but if you do so, you must also select a Bad Thing. Alternately, you may choose to take forward favour the next time you try to Disarm that target.
- Failure: You fail to disarm the target.
- Complete Failure: Your opponent pulls you into an overextend, and punishes you for it. You must select a Bad Thing from the list below.
Good Things
Bad Things
- You drop your own weapon in the struggle.
- The target may immediately attempt a Counterattack.
- You lose your footing and fall [[ironbound:conditions:Prone}}.
ironbound/rules/activities/disarm.1791715534.txt.gz ยท Last modified: by tailkinker
