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ironbound:rules:activities:disarm

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Disarm

You attempt to knock an item or weapon out of a foe's hands. You must declare your target and the item you wish to remove from their hands.

Roll+AGI or Roll+BOD, whichever is greater. You suffer slight to this roll if you are currently unarmed. If they are holding the item in two hands, you suffer slight to your attempt.

  • Complete Success: You knock the item out of the target's hands, and it falls at their feet. You may also select a Good Thing from the list below.
  • Success: You knock the item out of the target's hands, and it falls at their feet.
  • Partial Success: You may choose to overextend in order to knock the item out of the target's hands, but if you do so, you must also select a Bad Thing. Alternately, you may choose to take forward favour the next time you try to Disarm that target.
  • Failure: You fail to disarm the target.
  • Complete Failure: Your opponent pulls you into an overextend, and punishes you for it. You must select a Bad Thing from the list below.

Good Things

  • You catch the disarmed item in your off-hand (if free).
  • The target is Staggered by the force of the blow.
  • You strike the object hard enough to Break it.

Bad Things

  • You drop your own weapon in the struggle.
  • The target may immediately attempt a Counterattack.
  • You lose your footing and fall Prone.
ironbound/rules/activities/disarm.txt ยท Last modified: by tailkinker