ironbound:rules:activities:craft_an_item
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Craft an Item
You spend time at a workbench or forge creating equipment. Each attempt costs 1 copper penny in fuel or raw materials. To complete an item, you must accumulate work product equal to the item's total price in copper pennies.
Roll+EDU or Roll+DEX, whichever is worse.
- Complete Success: You make excellent progress. You produce 5 copper pennies worth of work product.
- Success: You produce 3 copper pennies worth of work product.
- Partial Success: You produce 1 copper penny worth of work product.
- Failure: You make no progress on the item this hour. Your one copper penny investment is wasted, and you produce 0 work product.
- Complete Failure: You make a serious error. You produce 0 work product, wasting your copper penny investment, and you must choose one Bad Thing from the list below.
Downtime Bonus: If you are performing this activity as part of your downtime while in a friendly community with access to proper tools, the amount of work product produced is doubled.
Bad Things
- You sustain a minor injury; you suffer slight to your next physical roll.
- You wasted some of the raw materials. Roll 3d6; you must pay that many copper pennies before you can resume work.
- Your tools are damaged and require 10 copper pennies to repair before you can Craft again.
- You make a loud mistake, attracting unwanted attention or noise complaints.
ironbound/rules/activities/craft_an_item.1791603062.txt.gz ยท Last modified: by tailkinker
