ironbound:rules:activities:convince_untruth
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Table of Contents
Convince Another of an Untruth
You attempt to deceive a character into believing something that is not true. Roll+CHA. This roll usually suffers slight if the untruth is highly improbable or if the target has proof to the contrary.
- Complete Success: The target is completely convinced. Not only do they believe the untruth, but you may also select a Good Thing from the list below.
- Success: The target believes the untruth as you have presented it.
- Partial Success: The target is unsure. They do not necessarily believe the untruth, but they do not immediately realize you are lying. Choose one Bad Thing from the list below.
- Failure: The target does not believe you. Further attempts to convince them of this specific untruth suffer slight.
- Complete Failure: The target immediately realizes you are attempting to deceive them. You must choose one Bad Thing from the list below.
Good Things
- The target repeats the untruth to others, spreading the word.
- The target offers you assistance based on the false information.
Bad Things
- The target becomes suspicious of your future motives, and you suffer slight on all further Charisma Rolls that target this creature. This penalty is removed only if you roll a success or complete success on another activity with the social tag that targets this creature.
- Your affinity with the target drops one step.
ironbound/rules/activities/convince_untruth.1791602138.txt.gz ยท Last modified: by tailkinker
