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ironbound:rules:activities:convince_untruth

Convince Another of an Untruth

You attempt to deceive a character into believing something that is not true. Roll+CHA. This roll usually suffers slight if the untruth is highly improbable or if the target has proof to the contrary.

  • Complete Success: The target is completely convinced. Not only do they believe the untruth, but you may also select a Good Thing from the list below.
  • Success: The target believes the untruth as you have presented it.
  • Partial Success: The target is unsure. They do not necessarily believe the untruth, but they do not immediately realize you are lying. Choose one Bad Thing from the list below.
  • Failure: The target does not believe you. Further attempts to convince them of this specific untruth suffer slight.
  • Complete Failure: The target immediately realizes you are attempting to deceive them. You must choose one Bad Thing from the list below.

Good Things

  • The target repeats the untruth to others, spreading the word.
  • The target offers you assistance based on the false information.

Bad Things

  • The target becomes suspicious of your future motives, and you suffer slight on all further Charisma Rolls that target this creature. This penalty is removed only if you roll a success or complete success on another activity with the social tag that targets this creature.
  • Your affinity with the target drops one step.
ironbound/rules/activities/convince_untruth.txt ยท Last modified: by tailkinker