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ironbound:rules:activities:charge

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Charge!

You run directly at a foe, aiming to strike them with a melee attack.

Choose a foe in your zone or in an adjacent zone. You enter their zone, so long as you could do so without spending your main activity to do so and are not required to make a roll. The target of your Charge is not permitted to spend Holds against you during this movement (though other foes may do so).

Once you have entered the foe's zone, you may attempt to Pummel or Strike your chosen target.

You cannot Charge if you were Prone at the start of your turn, even if you have a trait that allows you to stand up as a free activity.

Movement: You may only select one activity with the Movement tag on your turn.

ironbound/rules/activities/charge.1791733712.txt.gz ยท Last modified: by tailkinker