ironbound:rules:activities:avoid_falling_damage
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Table of Contents
Avoid Falling Damage
You attempt to roll with the fall, reducing the damage you take. Roll+BOD. You gain favour to this roll if you were prepared for the fall.
- Complete Success: You halve the distance you fell for purposes of calculating the damage that you take. In addition, you may select one Good Thing from the list below.
- Success: You halve the distance you fell for purposes of calculating the damage that you take.
- Partial Success: You halve the distance you fell for purposes of calculating the damage that you take. However, your landing is poor, and you must select a Bad Thing from the list below.
- Failure: You do not land well, and take the full fall damage.
- Complete Failure: You land very poorly, and in addition to taking the full fall damage, you must also select a Bad Thing from the list below.
Good Things
- You manage to avoid falling prone, or else you roll quickly to your feet.
- You halve the falling damage again, reducing the total distance you fell, for purposes of calculating damage, to one-quarter.
- If there was a foe below, you fall on them, and they take the same amount of damage as you do.
- If you end up taking no damage, then you managed to grab something, and didn't actually fall.
Bad Things
ironbound/rules/activities/avoid_falling_damage.1791529220.txt.gz ยท Last modified: by tailkinker
