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ironbound:rules:activities:avoid_falling_damage

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Avoid Falling Damage

You attempt to roll with the fall, reducing the damage you take. Roll+BOD. You gain favour to this roll if you were prepared for the fall.

  • Complete Success: You halve the distance you fell for purposes of calculating the damage that you take. In addition, you may select one Good Thing from the list below.
  • Success: You halve the distance you fell for purposes of calculating the damage that you take.
  • Partial Success: You halve the distance you fell for purposes of calculating the damage that you take. However, your landing is poor, and you must select a Bad Thing from the list below.
  • Failure: You do not land well, and take the full fall damage.
  • Complete Failure: You land very poorly, and in addition to taking the full fall damage, you must also select a Bad Thing from the list below.

Good Things

  • You manage to avoid falling prone, or else you roll quickly to your feet.
  • You halve the falling damage again, reducing the total distance you fell, for purposes of calculating damage, to one-quarter.
  • If there was a foe below, you fall on them, and they take the same amount of damage as you do.
  • If you end up taking no damage, then you managed to grab something, and didn't actually fall.

Bad Things

  • The fall knocked the wind out of you. You become Stunned.
  • You lose your grip on one item held in hand, and it falls to the ground.
  • You smash one item that you are carrying on your person. It becomes Broken.
ironbound/rules/activities/avoid_falling_damage.1791529220.txt.gz ยท Last modified: by tailkinker