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ironbound:magic:arcane

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Arcane Magic

Arcane magic allows you to alter the fundamental workings of reality through knowledge and understanding of its underlying principles. Arcane spells are divided into distinct fields, each concerned with a different aspect of reality and how it may be manipulated. As an arcanist, you learn to reshape the world through these spells, from simple alterations to profound changes that defy the natural order. Magicians study the laws of nature so that they may learn how to break them, whereas Thralls make deals with unknown intelligences from other dimensions to gain access to this type of magic.

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Level One Spells

Timothy Groves
Timothy Groves
Timothy Groves
Timothy Groves
Timothy Groves
Timothy Groves
Timothy Groves
Timothy Groves
Timothy Groves
Timothy Groves
Timothy Groves
Timothy Groves
Timothy Groves
Timothy Groves
Timothy Groves
Timothy Groves
Timothy Groves
Timothy Groves
Timothy Groves
Timothy Groves
Timothy Groves
Timothy Groves
Timothy Groves
Timothy Groves

Level Three Spells

Timothy GrovesCounterspell arcane level_3 negation spell Level: 1 Casting Time: Free Action Range: Same or adjacent zone Targets: One creature in range that is the target of a spell Duration: Instant You warp reality to cancel an incoming spell. Roll+your spellcasting attribute. You suffer one instance of slight to this roll if the target spell is level 5, two instances if it is level 7, or three instances if it is level 9. You must make this roll before any rolls are made for the target spell.

Level Five Spells

Level Seven Spells

Level Nine Spells

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