ironbound:magic:arcane
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Table of Contents
Arcane Magic
Arcane magic allows you to alter the fundamental workings of reality through knowledge and understanding of its underlying principles. Arcane spells are divided into distinct fields, each concerned with a different aspect of reality and how it may be manipulated. As an arcanist, you learn to reshape the world through these spells, from simple alterations to profound changes that defy the natural order. Magicians study the laws of nature so that they may learn how to break them, whereas Thralls make deals with unknown intelligences from other dimensions to gain access to this type of magic.
You are not allowed to add pagesLevel One Spells
| Timothy Groves | Blink arcane level_1 dimension spell Level: 1 Casting Time: Free Action Range: Self Targets: Self Duration: Instant You shift yourself out of phase with reality for half a second, just long enough to avoid a single attack. You may Cast this Spell as a free reaction when you are attacked, but once you cast it, you cannot cast it again until the end of your next turn. You may only cast it | |
| Timothy Groves | Bridge arcane level_1 creation spell Level: 1 Casting Time: Main Action Range: Same or adjacent zone Targets: One gap or obstacle in range Duration: One minute You conjure a long plank of wood that drops over an inconvenient gap. Roll+your spellcasting attribute. * Complete Success | |
| Timothy Groves | Caltrops arcane level_1 creation spell Level: 1 Casting Time: Main Action Range: Same or adjacent zone Targets: Same or adjacent zone Duration: One minute You summon a field of caltrops. Roll+your spellcasting attribute. * Complete Success: The caltrops fill the target zone, and inflict 1d8 damage to any creature who steps on them. You may also choose a Good Thing from your class list or from the list below. | |
| Timothy Groves | Clay Hand arcane level_1 transformation spell Level: 1 Casting Time: Passive Range: Self Targets: Self Duration: Passive By concentrating for a few seconds on a particular type of material, you gain the ability to mold it with your bare hands as though it were clay. After molding, the material retains its shape permanently. This is of little use in combat, due to the fact that the material's properties only change while you touch it and concentrate. However, having this spell prepare… | |
| Timothy Groves | Detection arcane level_1 information spell Level: 1 Casting Time: Main Action Range: Up to five zones Targets: Any item or tag Duration: Instant You name a specific thing, or type of thing, you wish to search for, and roll+your spellcasting attribute. You suffer slight to the roll if you are searching for a specific thing. If you are searching for a type of thing, then choose a tag associated with that thing, and you will detect the closest item that possesses this tag within the range… | |
| Timothy Groves | Doubling Strike arcane level_1 dimension spell Level: 1 Casting Time: Main Action Range: Same zone Targets: One creature in range Duration: Instant You create a momentary portal that allows your next attack to hit the target from two different directions at once. You may choose to | |
| Timothy Groves | Enlarge arcane level_1 spell transformation Level: 1 Casting Time: Main Action Range: Same zone Targets: One creature in range Duration: Sustain (Short Action) You cause the target creature to become larger, heavier and more physically powerful. Roll+your spellcasting attribute | |
| Timothy Groves | Force Bolt arcane level_1 force spell Level: 1 Casting Time: Main Action Range: Same or adjacent zone Targets: One creature in range Duration: Instant You generate a ripple in reality that slams into a target. Roll+your spellcasting attribute. You gain favour if the target is in your zone, but also provoke a | |
| Timothy Groves | Guide My Strike arcane level_1 information spell Level: 1 Casting Time: Short Action Range: Self Targets: Self Duration: End of Current Turn You can foresee the outcome of your next roll, and time it to take advantage of this information. Roll+your spellcasting attribute. | |
| Timothy Groves | Improve Weapon arcane level_1 transformation spell Level: 1 Casting Time: Main Action Range: Same zone Targets: One weapon in range Duration: Sustain (Short Action) You cause the target weapon to become more effective---Blunt weapons become heavier, Impaling or Slashing weapons become sharper | |
| Timothy Groves | Long Step arcane level_1 dimension spell Level: 1 Casting Time: Short Action Range: Up to three zones Targets: One zone within range Duration: Short Action You compress space between yourself and another point in space within range of this spell, allowing yourself to cross the intervening area much more quickly than normal. You still provoke | |
| Timothy Groves | Mage Sight arcane level_1 information spell Level: 1 Casting Time: Main Action Range: Same or adjacent zone Targets: One creature or object in range Duration: Instant You can see the magical aura of a creature or object. Roll+your spellcasting attribute. Any modifiers that would affect normal visibility apply to this roll. | |
| Timothy Groves | Magician's Armour arcane level_1 negation spell Level: 1 Casting Time: Passive Range: Self Targets: Self Duration: Passive Your robes gain the ability to absorb and negate kinetic energy, providing you with sufficient resistance to physical damage. You do not need to cast this spell. So long as you have this spell prepared, you gain Resistance 1 to Blunt, Impaling and Slashing damage. | |
| Timothy Groves | Manipulate arcane level_1 force spell Level: 1 Casting Time: Short Action Range: Same or adjacent zone Targets: Special Duration: Sustain (Short Action) You can manipulate objects at a short distance as though you were physically present. So long as you can see what you are manipulating, you may do so from a safe distance as if you were actually manipulating the items with your bare hands. You may pick up or manipulate unattended objects, move them one zone per turn, and can even atte… | |
| Timothy Groves | Minor Creation arcane level_1 creation spell Level: 1 Casting Time: Main Action Range: Self Targets: Self Duration: One minute You call into being one minor item worth up to two silver pence. The item is a completely generic example of its type, with no special features; you cannot use this spell to conjure a key to open a specific lock, for example. | |
| Timothy Groves | Mire Foe arcane level_1 negation spell Level: 1 Casting Time: Main Action Range: Same or adjacent zone Targets: One creature in range Duration: Shake It Off (Charisma) The energy your target puts into movement is drained off into nothingness, making it hard for them to move or possibly even attack. | |
| Timothy Groves | See Across The Gauntlet arcane level_1 dimension spell Level: 1 Casting Time: Passive Range: Self Targets: Self Duration: Passive So long as you have this spell prepared, you are able to see any creature that exists on the other side of the Gauntlet---the barrier between this world and others. Nearby ghosts, spirits, astral travellers and shades are all completely visible to you. They can still attempt to Hide from you, but are no longer automatically Invisible to you. | |
| Timothy Groves | Shield arcane level_1 force spell Level: 1 Casting Time: Short Action Range: Self Targets: Self Duration: Start of Next Turn You summon an invisible plane of force between yourself and a foe. You must be able to see the foe, but otherwise, range is not a factor, as the Shield is created just in front of you. | |
| Timothy Groves | Silence Magic arcane level_1 negation spell Level: 1 Casting Time: Main Action Range: Same or adjacent zone Targets: One creature in range Duration: Shake It Off (Foresight) You cause a disjunction in your foe's magical power. Roll+your spellcasting attribute. You suffer slight if the foe does not use Arcane magic. | |
| Timothy Groves | Slow Fall arcane level_1 force spell Level: 1 Casting Time: Free Action Range: Self Targets: Self Duration: Special As the name would suggest, this spell slows the speed at which you fall. You may Cast this Spell reflexively as a free action whenever you start to fall. | |
| Timothy Groves | Summon Parchment arcane level_1 creation spell Level: 1 Casting Time: Short Action Range: Self Targets: Self Duration: Special This spell was created by an absent-minded Avian scholar, who was forever forgetting supplies to take notes. The caster reaches into their robe, sleeves or pockets, and withdraws a fresh sheet of parchment and a quill. | |
| Timothy Groves | Suppress Effect arcane level_1 negation spell Level: 1 Casting Time: Short Action Range: Same or adjacent zone Targets: One magical effect in range Duration: Sustain (Short Action) You suppress the effect of a target spell or magical effect. Roll+your spellcasting attribute | |
| Timothy Groves | Tongues arcane level_1 information spell Level: 1 Casting Time: Main Action Range: Same or adjacent zone Targets: One creature in range Duration: One minute You concentrate on a single creature whom you can hear speaking and Roll+your spellcasting attribute. * Complete Success | |
| Timothy Groves | Unlock arcane level_1 transformation spell Level: 1 Casting Time: Main Action Range: Same zone Targets: One locked item in range Duration: Instant You alter the constuction of the locked item, attempting to unlock it. This is treated identically to Disabling a Device, save that you roll+your spellcasting attribute |
Level Three Spells
| Timothy Groves | Counterspell arcane level_3 negation spell Level: 1 Casting Time: Free Action Range: Same or adjacent zone Targets: One creature in range that is the target of a spell Duration: Instant You warp reality to cancel an incoming spell. Roll+your spellcasting attribute. You suffer one instance of slight to this roll if the target spell is level 5, two instances if it is level 7, or three instances if it is level 9. You must make this roll before any rolls are made for the target spell. |
Level Five Spells
Level Seven Spells
Level Nine Spells
ironbound/magic/arcane.1792726462.txt.gz · Last modified: by tailkinker
