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ironbound:magic:arcane:spells:minor_creation

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Minor Creation

Level: 1
Casting Time: Main Action
Range: Self
Targets: Self
Duration: One minute

You call into being one minor item worth up to two silver pence. The item is a completely generic example of its type, with no special features; you cannot use this spell to conjure a key to open a specific lock, for example. Roll+your spellcasting attribute. You suffer slight if the item's cost to purchase would exceed one silver penny.

  • Complete Success: You conjure the item, and you may also choose a Good Thing from your class list or from the list below.
  • Success: You conjure the item.
  • Partial Success: You conjure the item, but you must also choose a Bad Thing from your class list or from the list below.
  • Failure: You fail to conjure the item.
  • Complete Failure: You fail to conjure the item, and you must choose a Bad Thing from your class list.

Good Things:

  • The item persists until you complete your next Long or Short Rest.

Bad Things:

  • The item persists only until the end of your next turn.
ironbound/magic/arcane/spells/minor_creation.1792736862.txt.gz ยท Last modified: by tailkinker