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ironbound:magic:arcane:spells:improve_weapon

Improve Weapon

Level: 1
Casting Time: Main Action
Range: Same zone
Targets: One weapon in range
Duration: Sustain (Short Action)

You cause the target weapon to become more effective—Blunt weapons become heavier, Impaling or Slashing weapons become sharper Roll+your spellcasting attribute. You suffer slight if the weapon is Esoteric.

  • Complete Success: The weapon inflicts one additional die of damage on a hit that inflicts damage, and you may also choose a Good Thing from your class list or from the list below.
  • Success: The weapon inflicts one additional die of damage on a hit that inflicts damage.
  • Partial Success: The weapon inflicts one additional die of damage on a hit that inflicts damage, but you must also choose a Bad Thing from your class list or from the list below.
  • Failure: The weapon is not improved.
  • Complete Failure: The weapon is not improved, and you must choose a Bad Thing from your class list.

Good Things

  • The weapon inflicts one additional weapon die of Vital damage for the duration of the spell.
  • The weapon's balance improves, granting it a +1 bonus on all attack rolls for the duration of the spell.

Bad Things

  • The weapon becomes Dented.
  • The weapon becomes clumsy, inflicting a -1 penalty on all attack rolls for the duration of the spell.
ironbound/magic/arcane/spells/improve_weapon.txt · Last modified: by tailkinker