ironbound:magic:arcane:spells:improve_weapon
Table of Contents
Improve Weapon
Level: 1
Casting Time: Main Action
Range: Same zone
Targets: One weapon in range
Duration: Sustain (Short Action)
You cause the target weapon to become more effective—Blunt weapons become heavier, Impaling or Slashing weapons become sharper Roll+your spellcasting attribute. You suffer slight if the weapon is Esoteric.
- Complete Success: The weapon inflicts one additional die of damage on a hit that inflicts damage, and you may also choose a Good Thing from your class list or from the list below.
- Success: The weapon inflicts one additional die of damage on a hit that inflicts damage.
- Partial Success: The weapon inflicts one additional die of damage on a hit that inflicts damage, but you must also choose a Bad Thing from your class list or from the list below.
- Failure: The weapon is not improved.
- Complete Failure: The weapon is not improved, and you must choose a Bad Thing from your class list.
Good Things
- The weapon inflicts one additional weapon die of Vital damage for the duration of the spell.
- The weapon's balance improves, granting it a +1 bonus on all attack rolls for the duration of the spell.
Bad Things
- The weapon becomes Dented.
- The weapon becomes clumsy, inflicting a -1 penalty on all attack rolls for the duration of the spell.
ironbound/magic/arcane/spells/improve_weapon.txt · Last modified: by tailkinker
