ironbound:magic:arcane:spells:caltrops
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Caltrops
Level: 1
Casting Time: Main Action
Range: Same or adjacent zone
Targets: Same or adjacent zone
Duration: One minute
You summon a field of caltrops. Roll+your spellcasting attribute.
- Complete Success: The caltrops fill the target zone, and inflict 1d8 damage to any creature who steps on them. You may also choose a Good Thing from your class list or from the list below.
- Success: The caltrops fill the target zone, and inflict 1d8 damage to any creature who steps on them.
- Partial Success: The caltrops fill the target zone, and inflict 1d8 damage to any creature who steps on them. You must also choose a Bad Thing from your class list or from the list below.
- Failure: You fail to summon the caltrops.
- Complete Failure: You fail to summon the caltrops, and you must choose a Bad Thing from your class list.
Any creature that enters the affected zone must roll+DEX to Avoid Danger to avoid stepping on a caltrop.
Good Things:
- The caltrops inflict 1d12 damage instead of 1d8.
- The caltrops are particularly thickly sown, and the first creature to enter the zone suffers slight on their Avoid Danger roll.
Bad Things:
- The caltrops inflict only 1d4 damage instead of 1d8.
ironbound/magic/arcane/spells/caltrops.1792736467.txt.gz ยท Last modified: by tailkinker
