Air

Air quality can be a significant hazard for adventurers, who oftentimes find themselves deep underground, or even underwater.

Suffocation

If you are unable to get enough air to breathe, you risk suffocation. At the end of each turn in which you did not have sufficient air, you must roll+BOD. If you chose not to take a Main Action this round, you gain favour on this check. If you have any Suffocation Points, subtract them from this Body roll.

At the end of any turn in which you do have enough air to breathe, you lose one Suffocation Point if you have any.