You attempt to find and follow the physical trail left by a foe or another creature.
Roll+FOR. You gain favour if the ground is soft or the creature is bleeding. You suffer slight if the trail is more than a day old or if it has rained.
Complete Success: You follow the trail. If Travelling Overland, you cover a hex in normal time.
Success: You follow the trail. If Travelling Overland, it takes one additional hour to cover a hex.
Partial Success: You follow the trail, but it is taxing. If Travelling Overland, it takes one additional hour to cover a hex as normal. In addition, you must choose a Bad Thing.
Failure: You lose the trail. You must Search for the trail again, and if you fail to locate it, you cannot try again until the environment or conditions change significantly.
Complete Failure: You followed a false trail. If you are Travelling Overland, you lose one hour of time. In addition, you must choose a Bad Thing from the list below.
Bad Things
You are so focused on the ground that you are Surprised if combat begins.
The trail leads through particularly difficult terrain; if Travelling Overland, you must spend two additional hours to cross a hex.
You inadvertently leave a very obvious trail of your own.