You engage in melee combat, attempting to harm an opponent with a weapon. This activity targets a creature within your zone, and you must be wielding a melee weapon. Natural weapons use Pummel instead of Strike.
Roll+AGI.
Complete Success: You find a devastating opening in your foe's defences. You inflict two weapon dice of damage, and may select a Good Thing from the list below.
Success: A solid hit. You inflict two weapon dice of damage.
Partial Success: Choose one of the following:
You land a solid blow, but leave yourself exposed. You inflict two weapon dice of damage, and must select a Bad Thing from the list below.
You land a glancing blow, inflicting one weapon die of damage.
Failure: You miss your target.
Complete Failure: You make a significant blunder. Not only do you fail to connect with your target, but you must also select a Bad Thing from the list below.