You deliver a focused blow against an object or a piece of equipment, either unattended or held by a foe.
Roll+BOD. The Roll suffers slight if the object is held by a creature, and also suffers slight if you are using a natural attack.
Complete Success: The strike is devastating. The target item suffers one level of damage. You may also choose one Good Thing.
Success: The blow lands true. The target item worsens by one level of damage.
Partial Success: You damage the item by one level, but you overextend or leave yourself open. Select a Bad Thing from the list below.
Failure: Your blow is deflected or lacks the force to cause structural damage.
Complete Failure: Your weapon strikes at a bad angle. Your target remains unharmed, but the item you used to perform the Smash becomes Dented, or (if you used a natural attack) you suffer 1d4 Blunt damage. Select a Bad Thing from the list below.
Degrees of Damage: Dented → Broken → Damaged → Destroyed