You unleash a flurry of unarmed blows, using your fists, feet, or physical force to overwhelm an opponent. This activity targets a creature within your reach.
Unarmed Damage: Unless otherwise indicated, a character inflicts 1d6 Blunt damage in unarmed combat.
Separate Attacks: Each die of unarmed damage inflicted by Pummel is resolved as a separate attack. Roll each damage die in sequence, rather than rolling all damage dice together. Any Slight imposed on damage dice by armour is applied to each die separately.
Roll+BOD. This is an attack roll, and as such suffers any favour or slight you have assigned to your attack rolls. If your opponent is using a weapon or shield, your attack roll suffers slight.
Complete Success: You have managed to land two solid blows on your foe, and left them open for a follow-up. You inflict two dice of unarmed damage to them, and may select one Good Thing from the list below.
Success: You have managed to land one solid blow on your foe, and left them open for a follow-up. You inflict one die of unarmed damage to them, and may select one Good Thing from the list below.
Partial Success: You may choose one of the following:
You have managed to land one solid blow on your foe. You inflict one die of unarmed damage to them.
You decided to press your luck, and overextended. You inflict one die of unarmed damage to your foe. Select one Good Thing, and one Bad Thing.
Failure: Your strikes are parried or deflected. You inflict no damage.
Complete Failure: You managed to stumble into a bad position. You inflict no damage, and must select one Bad Thing from the list below.