You attempt to improve your standing with a non-player character through charm, shared interests, a display of competence, or by adopting a persona they find appealing.
Roll+CHA to navigate the interaction. You gain favour if you have done a favour for the target or possess a high reputation. You suffer slight if you have previously offended them or are of a rival faction.
Complete Success: You leave an unforgettable impression. You gain one temporary level of Affinity with the target. In addition, choose one Good Thing from the list below.
Success: The interaction goes well. You gain one temporary level of Affinity with the target.
Partial Success: You win them over, but it feels transactional or forced. You gain one temporary level of Affinity, but you must choose one Bad Thing from the list below.
Failure: The conversation is polite but unremarkable. Your Affinity remains unchanged.
Complete Failure: You have made a fool of yourself or genuinely offended the target. You lose one level of Affinity with them.