Jump

You propel yourself through the air to clear an obstacle, cross a gap, or reach a higher ledge. The action required to perform this activity varies:

The Director will inform you of the height or distance you need to clear to successfully jump. Roll+BOD. You gain favour if you are jumping down from a height. You suffer slight if the landing area is unstable or slippery.

Success Standing Long Jump Standing High Jump Running Long Jump Running High Jump
Complete Success 3m / 10ft 1m / 3ft 6m / 20ft 2m / 5ft
Success 2m / 5ft 50cm / 2ft 5m / 15ft 1m / 3ft
Partial Success 1m / 3ft 30cm / 1ft 3m / 10ft 50cm / 2ft
Failure 50cm / 2ft 15cm / 6in 2m / 5ft 30cm / 1ft

* Complete Failure: You fail to clear any distance, stopping short of jumping and suffering a Bad Thing from the list below.

If you were trying to jump across a pit, chasm or other place you risk falling into, and you do not clear the required distance, you fall in.

Movement: You may only select one activity with the Movement tag on your turn.


Bad Things