You attempt to seize a foe and physically prevent them from moving or acting effectively. You must have a free hand to attempt this manoeuvre.
Roll+AGI or Roll+BOD, whichever is greater.
If you already have a foe Restrained, you can perform this activity with no roll as a Short Action to maintain the Restrained condition. Otherwise, it ends at the end of your next turn. If you take any activity with the Movement tag, your target loses the Restrained or Pinned condition before you resolve your activity. If both of your hands become occupied, the Restrained or Pinned condition ends.