You move from your current zone into an adjacent zone. Under normal circumstances, no roll is required for this, and it is a Short Activity. However, particularly unpleasant terrain may require you to make an Agility or Body attribute roll in order to enter the zone, or may require that you spend a Main Activity to enter the zone.
If you are required to make a roll, the Director will tell you if it is Agility or Body.
Complete Success: You enter the zone with style. Take forward favour on an attack roll made against a creature currently within that zone.
Success: You enter the zone with little difficulty.
Partial Success: Entering the zone will provoke Holds from foes within it, as though you were leaving that zone. You can choose to abort entering the zone.
Failure: You cannot find a way to enter the zone.
Complete Failure: You cannot find a way to enter the zone. Foes in your current zone may spend Holds as though you had left the zone.
Movement: You may only select one activity with the Movement tag on your turn.