Table of Contents

Disable a Device

You attempt to pick a lock or disarm a mechanical trap. You must have a lock pick kit to make the attempt, but you can make the attempt with a weapon if you lack the proper tools.

To disable a device, you will need to earn a number of success points before accumulating a number of failure points. For most simple locks or traps, you will require four success points before accumulating two failure points. More complex devices will increase the number of success points required and failure points permitted.

Roll+DEX or Roll+EDU, whichever is better. You suffer slight to this Roll unless you have the Mechanical Aptitude trait on your character. You also suffer slight if you are using a weapon rather than the proper tools. Each attempt is a Main Activity; if you are not currently in an encounter, treat each attempt as requiring six seconds.


Good Things

Bad Things

Failure States

If you accumulate sufficient failures, choose one of the following failure states. Your choice must be appropriate to the circumstances.