You spend time at a workbench or forge creating equipment. Each attempt costs 1 copper penny in raw materials. To complete an item, you must accumulate work product equal to the item's total price in copper pennies.
Roll+EDU or Roll+DEX, whichever is worse.
Downtime Bonus: If you are performing this activity as part of your downtime while in a friendly community with access to proper tools, the amount of work product produced is doubled.
Mint Condition: If you score a complete success at any point in the crafting process, you may choose to grant the item the Mint condition. You cannot grant the item Mint condition if you never scored a complete success; the item looks amateurish.
One does not merely put copper coins into the forge, and pull out a sword. Your character must have acquired raw materials to work from. This is handled in an abstract fashion; one copper coin worth of raw materials could be wood, metals, coal, pottery, cloth, glue, moss, or duck feathers. You can simply buy raw materials when you visit a friendly community, or you can Craft your own.
When you have discovered an unclaimed source of raw materials, you can extract raw materials from the site for crafting purposes. The Director will inform you if the source is appropriate to the item you wish to craft. For example, if you are in a forest, with good-quality trees, it would be appropriate to find what you need to craft a bow, staff, or even a suit of armour, but crafting a sword would probably be out of the question.
Crafting raw materials from natural source works in the same manner as crafting any other object, save that you obviously do not need to invest the copper penny in raw materials, and raw materials can never be Mint condition.
An object can be treated as a source of raw materials. The object's condition determines the amount of return.
Crafting raw materials from a salvaged object works in the same manner as crafting raw materials from a natural source, with the exception that the value gained is deducted from the remaining value of the salvaged item, and the maximum that can be gained from one Crafting attempt cannot exceed the remaining value of the salvaged item.
Once an object has been marked for salvage, it is considered Destroyed for any other game purposes. Once the object's entire value has been recovered, it is removed entirely from the game.