Table of Contents

Climb a Surface

You attempt to move vertically or across a steep incline. This activity is required for any surface that is not easily traversable on foot. Before you begin, your Director will inform you how many successes you need to finish the climb, but even the shortest climb should require at least two successes. You may not spend Holds while you are climbing.

Roll+BOD. You gain favour if the surface has many handholds, but suffer slight if the surface is slick or crumbling.


Good Things

Bad Things

Falling after Climbing

When you attempt to Climb a Surface and end up falling, you take 1d6 Falling damage per success gained before you fell. You may attempt to Avoid Falling Damage. Falling also removes all your accumulated successes.

Movement: You may only select one activity with the Movement tag on your turn.