Level: 1
Casting Time: Main Action
Range: Same zone
Targets: One weapon in range
Duration: Sustain (Short Action)
You cause the target weapon to become more effective—Blunt weapons become heavier, Impaling or Slashing weapons become sharper Roll+your spellcasting attribute. You suffer slight if the weapon is Esoteric.
Complete Success: The weapon inflicts one additional die of damage on a hit that inflicts damage, and you may also choose a Good Thing from your class list or from the list below.
Success: The weapon inflicts one additional die of damage on a hit that inflicts damage.
Partial Success: The weapon inflicts one additional die of damage on a hit that inflicts damage, but you must also choose a Bad Thing from your class list or from the list below.
Failure: The weapon is not improved.
Complete Failure: The weapon is not improved, and you must choose a Bad Thing from your class list.