Experience Points
Experience Points (XP) are the metric by which characters grow, learn and improve. At the end of every session, the Director should assign experience points to the members of the party.
There are two steps in determining the amount of XP to hand out.
Plot Value
The Plot Value is the amount of XP a Plot is worth. Each Plot has its own Plot Value, which should be considered independently. Consider and total the points below.
Scope of Influence
If the Plot affects only the party, no points are awarded.
If the Plot affects a small group - a village or a caravan - award one point.
If the Plot affects a large group - a city or a widespread guild - award two points.
If the Plot affects an entire nation, award three points.
If the Plot affects the entire known campaign world, award four points.
Level of Threat
If the party is clearly superior to their opposition, no points are awarded.
If the party is on par with their opposition, one point is awarded.
If the opposition is only mildly superior to the party, two points are awarded.
If the opposition is clearly superior to the party, three points are awarded.
Consequences
If a failure in the Plot carries no real consequences for the party, no points are awarded.
If a failure in the Plot causes temporary consequences for the party, award one point.
If a failure in the Plot causes permanent but non-lethal consequences for the party, award two points.
If the party's life is on the line, award three points.
Total the amount of points awarded by the three categories above, and you will get a number from zero to ten. If the number is zero, the Plot is so minor you don't even need to consider it for XP purposes.
Session Awards
At the end of each game session, or when a Plot reaches its conclusion, the Director hands out Experience Points as follows.
Plot Awards
These are awarded for each Plot that the characters engage with in the session. They can be awarded at the end of a session, or whenever a Plot reaches its conclusion.
If the party engaged with a Plot in this session, each character receives an amount of XP equal to the Plot's Value.
If the party made significant progress towards resolving a Plot, each character receives an amount of XP equal to the Plot's Value.
If the party completed the Plot entirely, each character receives an amount of XP equal to the Plot's Value.
If the completion of the Plot was also a victory for the party, each character receives an amount of XP equal to the Plot's Value.
Play Awards
These are awarded only at the end of a session.
Each character receives ten XP so long as their player attended.
Each character receives five XP for each of their Bonds that they engaged with in the session.
The first time that a character rolls against each attribute in the session, they receive five XP.
Gaining a Level
Once a character earns enough XP, they can spend XP to Gain a Level. The amount of XP that is required to increase a character's level in a particular class is equal to 100 plus the current level of that class times 25.
| Class Level Purchased | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| XP Needed | 100 | 125 | 150 | 175 | 200 | 225 | 250 | 275 | 300 | 325 |