Table of Contents

Experience Points

Experience Points (XP) are the metric by which characters grow, learn and improve. At the end of every session, the Director should assign experience points to the members of the party.

There are two steps in determining the amount of XP to hand out.

Plot Value

The Plot Value is the amount of XP a Plot is worth. Each Plot has its own Plot Value, which should be considered independently. Consider and total the points below.

Scope of Influence

Level of Threat

Consequences

Total the amount of points awarded by the three categories above, and you will get a number from zero to ten. If the number is zero, the Plot is so minor you don't even need to consider it for XP purposes.

Session Awards

At the end of each game session, or when a Plot reaches its conclusion, the Director hands out Experience Points as follows.

Plot Awards

These are awarded for each Plot that the characters engage with in the session. They can be awarded at the end of a session, or whenever a Plot reaches its conclusion.

Play Awards

These are awarded only at the end of a session.

Gaining a Level

Once a character earns enough XP, they can spend XP to Gain a Level. The amount of XP that is required to increase a character's level in a particular class is equal to 100 plus the current level of that class times 25.

Class Level Purchased 1 2 3 4 5 6 7 8 9 10
XP Needed 100 125 150 175 200 225 250 275 300 325