====== Trip ====== {{tag>activity attack main_action}} You attempt to upend an opponent, forcing them to the ground. This activity targets a creature within your reach. If successful, the target becomes [[ironbound:conditions:Prone]]. **Roll+BOD**. You suffer slight if the target is significantly larger than you, or gain favour if the target is already off-balance. You must have a free hand or a weapon with the Trip tag to attempt this activity; if you are using a free hand, you provoke a [[ironbound:rules:activities:Counterattack]] from the target. * **Complete Success**: The target is knocked Prone. In addition, select one Good Thing from the list below. * **Success**: The target is knocked Prone. * **Partial Success**: The target is knocked Prone, but you lose your footing in the struggle. You suffer slight on your next [[ironbound:rules:activities:Avoid Danger]] Roll. * **Failure**: The target maintains their balance. You fail to trip them. * **Complete Failure**: You overextend and fall. You are now Prone. ---- ==== Good Things ==== * The target drops whatever they are holding. * Roll 2d6; the target takes that much Falling damage.