====== Track a Creature ====== {{tag>activity exploration}} You attempt to find and follow the physical trail left by a foe or another creature. **Roll+FOR**. You gain favour if the ground is soft or the creature is bleeding. You suffer slight if the trail is more than a day old or if it has rained. * **Complete Success**: You follow the trail. If [[ironbound:rules:activities:travel_overland|Travelling Overland]], you cover a hex in normal time. * **Success**: You follow the trail. If Travelling Overland, it takes one additional hour to cover a hex. * **Partial Success**: You follow the trail, but it is taxing. If Travelling Overland, it takes one additional hour to cover a hex as normal. In addition, you must choose a Bad Thing. * **Failure**: You lose the trail. You must [[ironbound:rules:activities:Search]] for the trail again, and if you fail to locate it, you cannot try again until the environment or conditions change significantly. * **Complete Failure**: You followed a false trail. If you are Travelling Overland, you lose one hour of time. In addition, you must choose a Bad Thing from the list below. ---- ==== Bad Things ==== * You are so focused on the ground that you are [[ironbound:conditions:Surprised]] if combat begins. * The trail leads through particularly difficult terrain; if Travelling Overland, you must spend two additional hours to cross a hex. * You inadvertently leave a very obvious trail of your own.