====== Take A Shot ====== {{tag>activity attack main_action}} You discharge a ranged weapon at a target within your line of sight. Ammunition is abstracted; you only track the depletion of your supply when specifically directed by the rules. **Roll+DEX**. You suffer slight to this roll if the target is three or more zones away. Light and cover may also inflict slight. If //either// die comes up showing a one, mark off one point of ammunition. * **Complete Success**: A perfect shot. You inflict three weapon dice of damage. * **Success**: A clear hit. You inflict two weapon dice of damage. * **Partial Success**: Choose one of the following: * You hit the target, but the exchange is costly. You inflict two weapon dice of damage, and must select a Bad Thing from the list below. * You hit the target, but it is only a grazing blow. You inflict one weapon die of damage. * **Failure**: You miss your target. * **Complete Failure**: A complete miss that leaves you with a complication. Select a Bad Thing from the list below. ---- ==== Bad Things ==== * You had to take several shots to find your mark. Mark off one ammunition point. * You had to expose yourself to counter-fire. One foe that can see you may immediately Take a Shot at you as a free action.