====== Strike ====== {{tag>activity attack main_action}} You engage in melee combat, attempting to harm an opponent with a weapon. This activity targets a creature within your zone, and you must be wielding a melee weapon. Natural weapons use [[ironbound:rules:activities:Pummel]] instead of Strike. **Roll+AGI**. * **Complete Success**: You find a devastating opening in your foe's defences. You inflict two weapon dice of damage, and may select a Good Thing from the list below. * **Success**: A solid hit. You inflict two weapon dice of damage. * **Partial Success**: Choose one of the following: * You land a solid blow, but leave yourself exposed. You inflict two weapon dice of damage, and must select a Bad Thing from the list below. * You land a glancing blow, inflicting one weapon die of damage. * **Failure**: You miss your target. * **Complete Failure**: You make a significant blunder. Not only do you fail to connect with your target, but you must also select a Bad Thing from the list below. ---- ==== Good Things ==== * Your weapon bites deep. Add one additional die of weapon damage. * You land a blow to the target's head, leaving them [[ironbound:conditions:Dazed]]. * Your blow leaves the target [[ironbound:conditions:Open]]. ==== Bad Things ==== * You manage to damage your weapon. It becomes [[ironbound:conditions:Dented]]. If it were already Dented, it becomes [[ironbound:conditions:Broken]]. * You leave yourself [[ironbound:conditions:Open]] until the start of your next turn. * Your attack exposes an opportunity. Your foe may immediately [[ironbound:rules:activities:Counterattack]] as a free action.