====== Stand in Defence ====== {{tag>activity main_action}} You place yourself between a creature or thing, and those who wish to do it harm. Roll+FOR. * **Complete Success**: Hold 3. * **Success**: Hold 2. * **Partial Success**: Hold 1. * **Failure**: Hold 1, but you cannot react to the target being damaged---only to them being attacked. * **Complete Failure**: You are out of position, and receive no Holds. If the target is attacked or takes damage, you may spend a Hold to protect them. If you spend a Hold to interfere with an attack, you cannot then spend a Hold to interfere with that attack's damage. In either case, you must choose to interfere //before// the appropriate roll is made. **Interfering with an attack**: * Spend a Hold to inflict slight on the opponent's attack roll. * If the target can [[ironbound:rules:activities:Avoid Danger]], spend a hold to grant them favour on their roll. * Spend a Hold to redirect the attack to yourself. **Interfering with a damage roll**: * Spend a Hold to inflict slight on the opponent's damage roll. * Spend a Hold to absorb the damage yourself.