====== Sneak ====== {{tag>main_action movement}} You attempt to move to an adjacent zone without giving away your position. You can only perform this activity while [[ironbound:conditions:Hidden]]. **Roll+AGI**. * **Complete Success**: You enter the chosen zone without losing the Hidden condition. Choose a Good Thing from the list below. * **Success**: You enter the chosen zone without losing the Hidden condition. * **Partial Success**: You enter the chosen zone, but make some noise or leave a trail. You may choose to lose the Hidden condition, or choose a Bad Thing from the list below. * **Failure**: You enter the chosen zone, but lose the Hidden condition. * **Complete Failure**: You enter the chosen zone, but provoke a [[ironbound:rules:activities:Counterattack]] from one foe in the new zone. **Movement**: You may only select one activity with the Movement tag on your turn. ---- ==== Good Things ==== * You manage to flank one of the foes within your new zone. Your next attack against that foe takes favour. * Your opponents have now completely lost track of you, and so long as you retain the Hidden condition, cannot attempt to Seek you. * Given the chance to scout ahead, you may immediately either [[ironbound:rules:activities:Seek]] or [[ironbound:rules:activities:Survey the Battlefield]] as a free action. ==== Bad Things ==== * Your options for cover in the new zone aren't as good as you'd like. You will automatically lose the Hidden condition at the start of your next turn. * One foe chosen by the Director hears you making noise. They gain favour on their next attempt to Seek you. * It took longer than you expected to reach your position, and you must give up your Short Action.