====== Smash ====== {{tag>activity attack main_action}} You deliver a focused blow against an object or a piece of equipment, either unattended or held by a foe. **Roll+BOD**. The Roll suffers slight if the object is held by a creature, and also suffers slight if you are using a natural attack. * **Complete Success**: The strike is devastating. The target item suffers one level of damage. You may also choose one Good Thing. * **Success**: The blow lands true. The target item worsens by one level of damage. * **Partial Success**: You damage the item by one level, but you overextend or leave yourself open. Select a Bad Thing from the list below. * **Failure**: Your blow is deflected or lacks the force to cause structural damage. * **Complete Failure**: Your weapon strikes at a bad angle. Your target remains unharmed, but the item you used to perform the Smash becomes Dented, or (if you used a natural attack) you suffer 1d4 Blunt damage. Select a Bad Thing from the list below. **Degrees of Damage**: [[ironbound:conditions:Dented]] -> [[ironbound:conditions:Broken]] -> [[ironbound:conditions:Damaged]] -> [[ironbound:conditions:Destroyed]] ---- ==== Good Things ==== * The force of the impact causes the subject to drop the item. * Debris from the impact creates a distraction, granting you favour on your next activity. * You inflict one additional degree of damage to the item. ==== Bad Things ==== * Your own weapon becomes Dented from the vibration. * You lose your footing and become [[ironbound:conditions:Staggered]] until the end of your turn.