====== Seek Cover ====== {{tag>activity movement short_action}} You scramble for safety, ducking behind environmental objects to break line of sight or protect yourself from incoming fire. If you find cover, the Director may well ask you what you are using for cover. Be prepared to answer! **Roll+AGI**. This roll determines how effectively you can utilize the surrounding terrain to obscure your presence and shield your body. * **Complete Success**: You disappear into your surroundings. You gain the conditions [[ironbound:conditions:Under Cover]] and [[ironbound:conditions:Hidden]]. * **Success**: You find a solid position. You gain the condition [[ironbound:conditions:Under Cover]]. * **Partial Success**: You reach safety, but with a complication. You gain the condition [[ironbound:conditions:Under Cover]], and must choose a Bad Thing from the list below. * **Failure**: You find no suitable cover. You remain in the open. * **Complete Failure**: A disastrous attempt to hide. You find no cover, and must choose a Bad Thing from the list below. **Movement**: You may only select one activity with the Movement tag on your turn. ---- ==== Bad Things ==== * In your scramble to find cover, you left yourself [[ironbound:conditions:Open]]. * You provoke a [[ironbound:rules:activities:Counterattack]] from a foe (chosen by you) in your zone. * You stumble and fall [[ironbound:conditions:Prone]].