====== Pummel ====== {{tag>activity attack main_action}} You unleash a flurry of unarmed blows, using your fists, feet, or physical force to overwhelm an opponent. This activity targets a creature within your reach. **Unarmed Damage**: Unless otherwise indicated, a character inflicts 1d6 Blunt damage in unarmed combat. **Separate Attacks**: Each die of unarmed damage inflicted by Pummel is resolved as a separate attack. Roll each damage die in sequence, rather than rolling all damage dice together. Any Slight imposed on damage dice by armour is applied to each die separately. **Roll+BOD**. This is an attack roll, and as such suffers any favour or slight you have assigned to your attack rolls. If your opponent is using a weapon or shield, your attack roll suffers slight. * **Complete Success**: You have managed to land two solid blows on your foe, and left them open for a follow-up. You inflict two dice of unarmed damage to them, and may select one Good Thing from the list below. * **Success**: You have managed to land one solid blow on your foe, and left them open for a follow-up. You inflict one die of unarmed damage to them, and may select one Good Thing from the list below. * **Partial Success**: You may choose one of the following: * You have managed to land one solid blow on your foe. You inflict one die of unarmed damage to them. * You decided to press your luck, and overextended. You inflict one die of unarmed damage to your foe. Select one Good Thing, and one Bad Thing. * **Failure**: Your strikes are parried or deflected. You inflict no damage. * **Complete Failure**: You managed to stumble into a bad position. You inflict no damage, and must select one Bad Thing from the list below. ---- ==== Good Things ==== * You may Grab your foe as a free action. * You may Shove your foe as a free action. * You may Trip your foe as a free action. * You land an additional blow, inflicting one extra die of unarmed damage on your foe. ---- ==== Bad Things ==== * You committed completely to the offensive, and provoke an immediate [[ironbound:rules:activities:Counterattack]] from your foe. * You left yourself [[ironbound:conditions:Open]] until the start of your next turn. * You overcommitted to a strike, and inflict one die of unarmed damage on yourself.