====== Jump ====== {{tag>activity movement}} You propel yourself through the air to clear an obstacle, cross a gap, or reach a higher ledge. The action required to perform this activity varies: * A standing jump requires a Short Action. * A running jump requires a Main Action. The Director will inform you of the height or distance you need to clear to successfully jump. **Roll+BOD**. You gain favour if you are jumping down from a height. You suffer slight if the landing area is unstable or slippery. ^Success ^ Standing Long Jump ^ Standing High Jump ^ Running Long Jump ^ Running High Jump ^ |**Complete Success** | 3m / 10ft | 1m / 3ft | 6m / 20ft | 2m / 5ft | |**Success** | 2m / 5ft | 50cm / 2ft | 5m / 15ft | 1m / 3ft | |**Partial Success** | 1m / 3ft | 30cm / 1ft | 3m / 10ft | 50cm / 2ft | |**Failure** | 50cm / 2ft | 15cm / 6in | 2m / 5ft | 30cm / 1ft | * **Complete Failure**: You fail to clear any distance, stopping short of jumping and suffering a Bad Thing from the list below. If you were trying to jump across a pit, chasm or other place you risk falling into, and you do not clear the required distance, you fall in. **Movement**: You may only select one activity with the Movement tag on your turn. ---- ==== Bad Things ==== * You stumble and fall [[ironbound:conditions:Prone]]. * You managed to hit something and became [[ironbound:conditions:Dazed]]. * You lost your grip on an object in hand, and dropped it at your feet.